Ryūri, Ahri

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Ryūri, Ahri

Post by Ahri Iga on Tue Aug 27, 2013 12:32 am



-------------------------- : : :PLAYER INFORMATION: : : --------------------------

Player Name:Zain

Character Number: 1
English Proficiency: Primary Language
Faction/Clan: Sanjuro // Ryūri




-------------------------- : : :BINGO BOOK ENTRY: : : --------------------------



Ryūri, Ahri

BASIC INFORMATION

Name: Ahri Ryūri
Title/Alias:Tetsu no Shippū(The Iron Gale)
Age:19
Gender: Female

Appearance:

Without the Satoamu Ahri's normal 'look' has very little that actually sets her out from a crowd, she is rather average height and near average weight something rather advantageous when attempting to blend in with a crowd as it gives people less that they will be likely to remember about Ahri, her hair is generally kept quite short in the back due partially to Ahri having come to enjoy the style and also due to having it drilled into her that long hair can be a detriment in a fight as it gives the opponent one more avenue of attack, despite this Ahri lets her bangs grow fairly long as it is her belief that if an opponent were to try and use them against her it would also place them quite nicely in range for an attack. Ahri's manner of dress is most frequently fairly plain, a white sleeveless shirt due to the ease with which they can be put on and taken off even with the Satoamu on, baggy black pants with a white sash-belt and strong black closed toe shoes with metal shin-guards are the remainder of Ahri's unimpressive 'work' which also generally ends up being her 'casual' wardrobe.
 
Being a brick house of muscle was never quite in the cards for Ahri as her general build lends far more towards flexibility and speed something that Ahri has long since adapted to and while at one time as a child Ahri wished she really would one day have huge muscles such wishes have long since been tossed away as Ahri found her lean build to be just as advantageous. Because of her more lean build and casual attire it is entirely possible for Ahri to be mistaken for a civilian at times when not armed with her Satoamu, the Satoamu however in one fell swoop managed to utterly annihilate the fairly average/unassuming visual that Ahri gives off. The metallic limb is very obviously designed for combat even to the eyes of a civilian as the general design offers a bit of protection to Ahri if she positions herself properly and the large almost fin-like protrusion on the forearm is a rather obvious location for a 'hidden' weapon. Beneath the armor however is Ahri's injured arm, the skin tone of her left arm is notably lighter due to receiving significantly less light then the rest of Ahri's body creating a sort of 'tan line' effect, the arm itself does not bare significantly much outward damage save for three scars from the incident that left the arm injured and subsequent attempts at medical attention.
 
In addition to the Satamu Ahri's sealing scrolls, often attached to her sash also offer visual indication that she is more than meets the eye. The three sealing scrolls bare no outward visual differences from one another though on each are written Ahri's title 'Tetsu no Shippū' as an easy means for Ahri to identify her scrolls from the average sealing scroll. Because only one of the three scrolls contains contents different from the other two Ahri merely makes a mental note when preparing to head out where she positions the scroll containing her 'backup' Satoamu's.


Height: 5'4"
Weight: 114lbs w/o Satoamu, 129lbs with Satoamu.
Build: Lean, flexible and athletic.
Hair Color & Style: Black, Short with long bangs.
Eye Color: Grey

Personality:
Detail your character's personality. Include their likes and dislikes, how they interact with people in both large and small groups, their interests and hobbies, and the median moods and extreme moods. Requires at least three (3) full paragraphs.

FAMILY AND BACKGROUND INFORMATION

Known Relatives:
- Ryūri, Kishi :: Father :: 45 :: Jounin // 'Master' Blacksmith
- Ryūri, Yasumi :: Mother :: 46 :: Jounin

- Ryūri, Shin ::Uncle :: 40 :: Jounin // Blacksmith
- Ryūri, Hikari ::Aunt :: Deceased :: Jounin // Blacksmith
- Nephew
- Niece


Clan: Ryūri Clan

History:

General Background information regarding your character, which requires a three (3) paragraph minimum for ranks of Student and Genin. Chuunin requires four (4) paragraphs minimum, while Jounin requires five (5) paragraphs minimum.

GENIN YEARS
{Include age when promoted to Genin.}

CHUUNIN YEARS
{Include age when promoted. If applicable. If not, remove this section.}

JOUNIN YEARS
{Include age when promoted. If applicable. If not, remove this section.}

SHINOBI FILE

Affiliation: Ishida/Iga
Rank: Jounin
Combat Style:
Write a brief description detailing the character's approach to combat in an advantageous situation. Requires two (2) paragraphs.

Specialization:

    Primary(Clan): Bukijutsu
    Secondary: Ninjutsu
    Tertiary: Puppetry


Special Abilities:
Chakra Based

    -Futon Proficiency, C-Rank
    -Increased Chakra Capacity

Physical Based

    -Quick Hand Seals


Chakra Nature:

    -Futon, Wind Release
    -Raiton, Lightning Release

Chakra Reserve:
A-Rank


Last edited by Ahri Iga on Thu Sep 12, 2013 11:30 pm; edited 13 times in total

Ahri Iga

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Join date : 2013-08-26

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Re: Ryūri, Ahri

Post by Ahri Iga on Tue Aug 27, 2013 2:06 pm

ARSENAL

INVENTORY

Total Inventory:


  • Basic Scroll {3}:
    Name: Scroll
    Classification: Storage Tool
    Description:
    Scrolls remain one of the most important pieces of equipment in a Shinboi's arsenal. Because of their size, multiple scrolls can be carried into battle in the pockets of a flak jacket or in a pouch. This will save space and not sacrifice a much needed piece of equipment which may be required later. Apart from its usage as a literature medium, the scroll can also be used by ninja to store other Tools through the use of the Generic Sealing Method. One small scroll can usually store up to one hundred (100) tools. There are also larger scrolls that ninja keep on their back, and these can store up to 300 tools. Larger scrolls are also commonly seen as Summoning Contracts for a species. When listing these in your inventory, be sure to use the List BB Code to list what is stored in the scroll.
  • Wire {4 Spools}:
    Name: Wire
    Classification: Tool
    Description:
    Wire Strings are thin pieces of wires that are highly durable and can be used for rappelling, manipulating weapons, or to bind and restrict the movements of an opponent or in setting traps. These tend to come in compact spools.
  • Basic Smokebombs {20}:

    Name: Smoke Bomb
    Classification: Tool
    Description:
    A smoke bomb creates a cloud of smoke when it detonates.These smoke bombs look like small spheres wrapped in paper. Smoke bombs are typically used to blind opponents and make them easier to attack. Alternatively, ninja can use smoke bombs on themselves so that opponents cannot see what they are doing.
  • Basic Kunai {20}:
    Name: Kunai
    Classification: Tool
    Description:
    Kunai, along with the shuriken, are one of the most common ninja tools. A kunai is a black dagger designed for thrusting and stabbing, though it can still do some damage if thrown despite not being designed for it, and is about the length of one's hand. Many shinobi attack by attaching an exploding tag to the blade. The kunai is usually thrown so that it lodges in an object near the target, and then the explosion from the attached tag destroys the target. They can be used for close combat, like a normal knife. Shinobi appear to favor them so much due to both their sturdy and dependable nature, as well as their evident versatility. There are some variations including, Kunai with curved blades, serrated blades, and elongated blades as well. Some kunai can be ornately decorated as well.
  • Basic Shuriken {40}:
    Name: Shuriken
    Classification: Tool
    Description:
    Shuriken, like kunai, are one of the more basic weapons in a Shinobi's arsenal. They are sharpened, four-pronged metal stars, useful for throwing. Although small, they can be used to distract, pin down enemy Shinobi, or if accurate enough, can be deadly. They have an open circle in the center, used for grabbing with a finger, to avoid cutting oneself, or to put wire through. The circle is also beneficial to the weapons overall aerodynamics, ensuring more accurate trajectories. There are some variations to the normal, four-pronged shuriken, including five-pronged star shuriken and three-pronged shuriken. Other variations include large, four point shurikens that are usually carried on one's back or stored in a scroll.
  • Fuma Shuriken {2}:
    Name: Fūma Shuriken
    Classification: Tool
    Description:
    The Fūma Shuriken is a large, four-bladed shuriken possessing pre-eminent sharpness and lethality. This type of shuriken is considered characteristic to the once famous Fūma Clan, after whom they were named and who possibly developed them. However, their use was and is not limited to this clan. Its four blades can be collapsed for easy storage, leading to its nickname of Shadow Windmill.
  • Slips of Paper {80}:
    Name: Paper
    Classification: Paper
    Description:
    It's literally just paper, what were you expecting.
  • Basic Katana:
    Name: Katana
    Classification: Sword
    Rank: D
    Description:
    The Katana is generally defined as the standard size, moderately curved Japanese sword. This specific katana has a blade length of 36 inches, and width of 1.5 inches. The hilt measures twelve inches in length. The Katana is sturdy yet will break if enough pressure is placed against it. It is sharpened on only one side yet extremely so, as it is made for slicing and stabbing. Some such weapons, have no tip for stabbing. Instead, the blade comes to a squared end.
  • Wooden Nunchaku:
    Name: Nunchaku
    Classification: Nunchaku
    Rank: D
    Description:
    Nunchaku are a type of weapon consisting of two sticks connected at one end with a short chain or rope. The two sections of the weapon are commonly made out of wood, while the link is a cord, or sometimes a metal chain.
  • Bo Staff:
    Name:
    Classification: Long Staff
    Rank: D
    Description:
    The Bō is a Japanese long staff weapon which is typically around 6 feet in length. It is made of hard wood such as red or white oak, or bamboo.
  • Naginata:
    Name: Naginata
    Classification: Pole Arm
    Rank: C
    Description:
    A naginata consists of a wooden shaft with a curved blade on the end. Usually a naginata has a tsuba between the blade and shaft. The blade measures anywhere from twelve to 24 inches. The shaft is usually 48 -60 inches long. This is ideal for long-range, close combat that keeps the wielder out of the opponents reach.
  • Satoāmu v1:
    Name: Satoāmu(Exoarm) v1
    Classification: Armor/Puppet
    Rank: D
    User: Ahri Iga
    Special Properties:
    Description: The oldest model of the Satoāmu that Ahri still owns, this version is made primarily out of wood much like a traditional puppet. The v1 is overall much less durable and responsive than even the v2 and the only reason Ahri keeps it is due in part to nostalgia and on the off chance the v2 and v3 are damaged.
  • Satoāmu v2:
    Name: Satoāmu(Exoarm) v2
    Classification: Armor/Puppet
    Rank: C
    User: Ahri Iga
    Special Properties:
    Description: An older model of the Satoāmu created before Ahri gained access to Chakra Metal, this older model has mostly been stripped down a tad lacking the sword that the third model posses so that if Ahri is in a situation where overtly bringing a weapon would be frowned upon she can still have the use of her injured arm. Otherwise the V2 Satoāmu functions the same as the V3 save for having slightly worse reaction time due to being made of slightly less conductive metals.
  • Satoāmu v3:
    Name: Satoāmu(Exoarm) v3
    Classification: Armor/Weapon/Puppet
    Rank: B
    User: Ahri Iga
    Special Properties: Chakra Conductive
    Description: Physically the Satoāmu appears to merely be connected shoulder, arm, and gauntlet armor however while the Satoāmu does provide the same essential functions that armor such as that would provide its more important function is allowing Ahri a normal range of movement with her arm and hand. Inside of the Satoāmu are a number of puppetry strings attached to various fingers and joints on Ahri's arm, these strings in conjunction with Ahri's Self Puppetry Technique allow Ahri to essentially treat the Satoāmu as a puppet and have its actions supplement her own arms normal actions.

    The Satoāmu aside from allowing Ahri to properly move her arm is also by design made of Chakra Conductive metal, this was done for two reasons, firstly to make the arm more responsive to Ahri's 'commands' creating an almost perfect replication of normal arm movement, and secondly in order for Ahri to use some of her more powerful jutsu more effectively. Inside the large protrusion on the Satoāmu forearm is stored a fifteen inch long blade that acts as Ahri's primary weapon and is the focus for many of her Weapon-Jutsu.


How inventory is contained.


    Basic Sealing Scroll
  • TwoSpool of Wire
  • Smoke Bombs {10}
  • Kunai {10}
  • Shuriken {20}
  • Slips of Paper {40}
  • Fuma Shuriken {1}



    Basic Sealing Scroll
  • Two Spool of Wire
  • Smoke Bombs {10}
  • Kunai {10}
  • Shuriken {20}
  • Slips of Paper {40}
  • Fuma Shuriken {1}



    Basic Sealing Scroll
  • Satoāmu v1
  • Satoāmu v2
  • Katana
  • Naginata
  • Wooden Nunchaku
  • Bo Staff



    'Equipped'
  • Satoāmu v3


JUTSU

E-Rank Jutsu:




  • Name: Kakuremino no Jutsu :: Cloak of Invisibility Technique
    Rank: E
    Type: Ninjutsu
    Range: Close
    Element: Non-elemental
    Description:
    This technique allows a ninja to take a cloak or a piece of cloth and blend into an object, making them invisible.
  • Name: Henge no Jutsu :: Transformation Technique
    Rank: E
    Type: Ninjutsu
    Range: Self
    Element: Non-elemental
    Description:
    This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Shinobi Academy, and most Shinobi know this jutsu. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts mental strain on an inexperienced ninja. Thus the best way to determine if it is indeed a transformation is to cause this strain upon the user; though this is of course not always successful.
  • Name: Bunshin no Jutsu :: Clone Technique
    Rank: E
    Type: Ninjutsu
    Range: Self
    Element: Non-elemental
    Description:
    This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. These illusions however have been shown to be easily distinguishable by persons with ocular jutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

  • Name: Nawanuke no Jutsu :: Rope Escape Technique
    Rank: E
    Type: Ninjutsu
    Range: Self
    Element: Non-elemental
    Description:
    A basic technique taught at the Academy. It allows a ninja to free themselves using chakra if they have been tied up.
  • Name: Kawarimi no Jutsu :: Body Replacement Technique
    Rank: E
    Type: Ninjutsu
    Range: Close
    Element: Non-elemental
    Description:
    This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise.
  • Name: Kai :: Release Technique
    Rank: E
    Type: Genjutsu
    Range: Self
    Element: Yin
    Description:
    This technique is a basic ability known by all shinobi, which allows the user to attempt to break any genjutsu currently being used on them or an ally. The effectiveness of the jutsu is determined by the chakra rating of the one using the ability, versus the strength of the illusion currently being employed. If the illusion or shinobi using it is ranked higher then the user, then it must be dispelled by other means.


D-Rank Jutsu:



  • Name: Kaiten Shuriken :: Rotating Shuriken
    Rank: D
    Type: Ninjutsu
    Range: Mid - Long(5-9m)
    Element: Fūton
    Description:
    Using shuriken as a base, the user can focus wind chakra around the weapon, creating a disc of sharpened wind about 5 inches across. The user has full control over the discs, enabling them to attack from multiple directions.
  • Name: Kami Shuriken :: Paper Shuriken
    Rank: D
    Type: Ninjutsu
    Range: Long
    Element: Non-elemental
    Description:
    A technique that consists of pouring one's chakra into a scrap of paper in a split second, hardening and sharpening it, so it can be used as a shuriken. Its sharpness is equal to that of a shuriken made of metal. The user can further increase the power of the shuriken by making it into certain shapes.
  • Name: Suna-Shunshin :: Sand Body Flicker
    Rank: D
    Type: Ninjutsu
    Range: Close - Long
    Element: Non-elemental
    Description:
    A variation of the normal Body Flicker specific to Sunagakure. The jutsu itself is no different other than that upon utilization, a wisp of sand is used to mask the user's movements and serve as a distraction for the enemy.
  • Name:Nyuukon Ikioidzuku no Eiki :: Inner Life Strength
    Rank: D
    Type: Taijutsu
    Range: Close
    Element: Non-elemental
    Description:
    By focusing on their Chakra reserves the user is able to increase the strength of their blows for a short period of time. The length of time is directly proportionate to the user's chakra as well as the strength of the blows they are landing in relation to said chakra. Normally the jutsu lasts about a minute at maximum. There is no outward sign of the technique being used and neither does the user's blows seem to connect with more force than normal. Its quite common for a strong user to put all their force into one blow though it will leave them very weakened.
  • Name: Sōshō Fuuinjutsu :: Generic Sealing Technique
    Rank: D
    Type: Fuuinjutsu
    Range: Self - Close
    Element:
    Fuuin
    Description:
    This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expands the number of potential tricks a Shinobi can use.
  • Name: Jiko ayatsuri Jutsu ::Self Puppetry Technique
    Rank: D
    Type: Puppet
    Range: Self
    Element: N/A
    Description: An expansion of the basic Puppetry Technique this technique allows Ahri to have greater control over 'Puppets' that are on her own body, the primary example of which being the Satoāmu.


C-Rank Jutsu:




  • Name: Bunretsu Kōgeki :: Cleaving Strike
    Rank: C
    Type: Kenjutsu
    Range: Close
    Element: Non-elemental
    Description:
    Using their chakra to augment their own power, this jutsu allows the wielder of a bladed weapon to cleave through a solid substance such as stone or a block of iron with ease. However, because the jutsu is used through the person and not the weapon if it is not crafted well, it could very well break as a result.
  • Name: Kugutsu no Jutsu :: Puppet Technique
    Rank: C
    Type: Ninjutsu, Fighting Style
    Range: Mid
    Element: Non-elemental
    Description:
    The Puppet Technique is a unique Ninjutsu fighting style; this technique uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Most puppeteers are normally only able to control ten puppets at most (one per finger). This technique has few weaknesses however, the Puppet Technique is a long range style, meaning that the puppeteers are weak against close range fighters. Since most puppeteer use his or her hands to manipulate the puppets, if their hands are disabled, then the technique can be neutralized. And because the puppet's movements are based on the mechanisms that were installed inside, interfering with said mechanisms can greatly stall the puppet entirely. Also, while controlling the puppet, the user is wide open if the opponent bypasses the puppet. For this reason, puppeteers avoid hand to hand battle, relying almost exclusively on their puppets instead. Another weakness is that a puppet's movement is dependent on the will of the user, and as such there will be a time lag between the user's commands and the puppet's response.
  • Name: Shuriken no Arashi Jutsu :: Shuriken Swarm Technique
    Rank: C
    Type: Ninjutsu
    Range: Mid Range
    Element: Weapon, Fūton
    Description: Ahri unleashes a slew of Kaiten Shuriken at a target the Shuriken swarm around the target creating a small whirlwind around the target the Kaiten Shuriken will occasionally by Ahri;s command attack the target causing gashes unless dodged or deflected. In order to end the effect of the jutsu the target must press through the whirlwind itself taking damage as nearby Kaiten Shuriken attack.
  • Name: Shinkūken :: Vacuum Sword
    Rank: C
    Type: Kenjutsu
    Range: Short-Mid Range
    Element: Futon
    Description: Ahri swings her blade and a gust of wind is released in the arc that it was swung in. The Shinkuken is capable of deflecting most basic projectiles including D-E rank jutsu, however deflecting jutsu requires a slightly greater expenditure of chakra.
  • Name: Raishuriken :: Lightning Shuriken
    Rank: C
    Type: Ninjutsu
    Range: Close - Long
    Element: Raiton
    Description:
    A simple but effective technique. The user charges electricity in their palm, causing sparks to pop and jump around their palm. The electricity takes the shape of a shuriken. Because of the nature of the Raiton chakra, this shuriken will be propelled faster and farther than a normal shuriken and it will also cut deeper and will numb the surrounding tissue of a living target, rendering that limb or portion of the body immobile for a short time.


B-Rank Jutsu:




  • Name: Mōko :: Fierce Tiger
    Rank: B
    Type: Kenjutsu
    Range: Mid
    Element: Non-elemental
    Description:
    This jutsu takes its roots from the Land of Iron Samurai who can only utilize chakra through their blades. This allows the user to fire an arcing beam of visible chakra (in the form of a crescent) at the opponent. The beam can travel through the air, reaching a maximum of 6 meters and no more before dissipating. The base of this jutsu consists of pure chakra and this jutsu is required for Shinobi to learn the A level elemental form.
  • Name: Hien :: Flying Swallow
    Rank: B
    Type: Kenjutsu
    Range: Close
    Element: Non-elemental
    Description:
    An addition-line ninjutsu that augments the killing power of a blade — like a kunai or sword — by flowing chakra into it. The materialized chakra is shaped like a blade, that cuts up everything it touches. The density of the chakra is so high it becomes visible. It is possible to alter the attack range of the weapon by adjusting the amount of chakra put into the blade. With this ability, the length of the over all blade (Chakra blade included) can be extended. Seeing through the movements of this technique is a difficult task. The chakra-enhanced blades are strong and sharp enough to strike through solid rock or cut through iron. This technique works best with elemental chakra, especially with wind chakra for offensive cutting power. This requires that the weapon conduct chakra.
    Fire: The blade will be surrounded by flame that can arc from the weapon during swings.
    Water: The blade will glow a bright aqua color. It is able to bend and flex like water, but it can't reach farther than it originally could.
    Lightning: The blade is surrounded by electricity that arcs from the weapon and can numb the spot it comes into contact with.
    Wind:Blades of compressed wind circle the blade, augmenting its attack power with each swing and making it easier to pierce.
    Earth: Earthen material encases the blade, making it more sturdy than it previously was. The blade will mostly likely deal immense blunt-force damage.
  • Name: Kuchiyose Raikō Kenka :: Summoning Lightning Blade Creation
    Rank: B
    Type: Ninjutsu
    Range: Close
    Element: Non-elemental
    Description:
    This is a special "ninja tool summon" that allows the user to seal ninja tools like swords or kunai into a scroll or their clothes beforehand, allowing them to be called upon when needed. The ninja tools can be summoned in an instant just by touching the sealing "marks" which can be drawn anywhere. The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in its fully extended form beforehand. The ninja tools are thrown with the actual speed of a "flash of lightning", ruining the opponent's outset of the battle, and snatching away the initiative. Furthermore, because the summoned ninja tools can remain hidden until right before they are used, if this technique is mastered, there are an exceptional number of possible tactics. A total of 100 ninja tools can be stored within any one sealing mark, which can make the efficiency of this technique last longer.
  • Name: Kage Bunshin no Jutsu :: Shadow Clone Technique  
    Rank: B
    Type: Ninjutsu
    Range: Self
    Element: Non-elemental
    Description:
    Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person since the clones have the exact same amount of chakra and aren't made from any other substance. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Any extra chakra the clone has when it disperses is also returned to the original. Because of the manner in which the clones are created, the user must divide their chakra among the clones, potentially using up all of their chakra fairly quickly if the user is low on chakra or makes too many clones. One division (one clone) will lower the Chakra rank for the user and the clone by one (1) rank and any further clones created will do the same. Thus, if a user has a chakra rank of SS and creates a Shadow Clone, both the clone and the user will then have Chakra Ranks of S until the clone is dispersed. In this manner, even very powerful Shinobi are only able to create three (3) to four (4) clones without themselves and the clones becoming very weak.


A-Rank Jutsu:



  • Name: Uranai Hikari no Jutsu :: Divination Beam Technique
    Rank: A
    Type: Kenjutsu
    Range: Close - Mid
    Element: Non-elemental
    Description:
    This jutsu could be considered a combination of the Fierce Tiger and Flying Swallow techniques, and as such these are all prerequisites for learning this technique. This jutsu maximizes on each of the parent jutsu abilities, culminating into a single, more powerful child. This jutsu allows the user to fire an arcing beam of visible chakra (in the form of a crescent) at the opponent. The beam can travel through the air, reaching a maximum of 10 meters and no more before dissipating. The nature of this jutsu can take on the chakra nature chosen by the user but will only take the shape of the 5 basic chakra natures.
    Fire: The beam will burn upon contact and will take on a flaming trait
    Water: The beam will explode with the force of a rushing torrent upon making contact. It will take an aqua hue.
    Wind: The beam will erupt into a whirlwind of sharp currents, slicing the opponents skin upon contact. Wind will swirl about it.
    Lightning: The beam will explode with a rush of electrical power, paralyzing the opponent upon contact. Lightning will crackle around it.
    Earth: The beam will explode, sending chunks of hard rock at the opponent with great speed upon contact. It will glow a dark grey hue.
  • Name: Kaze no Kizu :: Scar of the Wind
    Rank: A
    Type: Kenjutsu, Futon
    Range: Short-Mid
    Element: Futon
    Description: An advancement on the Mōko//Fierce Tiger technique with this technique rather than harnessing pure chakra Ahri uses her elemental Futon chakra with her sword in order to unleash a launch a arc of Wind Chakra, when the Kaze no Kizu hits its target it slices and shreds at it leaving deep gashes, the addition of Wind Chakra also allows the technique to be launched at a range further than the Fierce Tiger extending to nine meters at maximum range.
  • Name: Shuriken Kage Bunshin no Jutsu :: Shuriken Shadow Clone Technique
    Rank: A
    Type: Ninjutsu
    Range: Close to Mid (0-9m)
    Element: Non-elemental
    Description:
    The user creates a numerous amount of shadow clones from one shuriken. This is a technique that combines ninja tools with Ninjutsu. Compared to normal shadow clones, clones of material objects are said to be on a far higher level. There is no need for preparations beforehand, like stocking up on shuriken, yet since the shadow clones are real and not illusions, all the shadow blades that fly around are equally lethal. Because the clones form in just an instant, completely evading them is next to impossible. this can be performed with Senbon, Shuriken, or Kunai and other projectile weapons.



S-Rank Jutsu:

Name: Bakuryūha :: Backlash Wave
Rank: Variable(S-Rank Classification)
Type: Kenjutsu, Futon
Range: Short-Mid Range
Element: Futon
Description: The advanced form of the Shinkuken the Bakuryuha allows Ahri to reflect a projectile or jutsu rather than simply deflecting it. Because of the greater effect the Bakryuha also requires a much greater expenditure of chakra, reflecting basic projectiles takes the equivalent amount of chakra that the Shinkuken required to deflect jutsu, reflecting jutsu however requires an expenditure of chakra equal to that of what is to be reflected, the Bakuryūha can only reflect Non-Katon techniques below S-Rank and Katon techniques Below A-Rank, when reflected the techniques also carry a slightly greater impact due to the addition of Futon Chakra.

SUMMONS

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Ahri Iga

Posts : 9
Join date : 2013-08-26

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