Kairaijutsu :: Puppetry Techniques

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Kairaijutsu :: Puppetry Techniques

Post by Admin on Sun Sep 11, 2011 8:34 pm

Kairaijutsu

B-Rank

Kurohigi: Sanshōuo :: Black Secret Technique: Salamander
Spoiler:

Name: Kurohigi: Sanshōuo :: Black Secret Technique: Salamander
Rank: B
Type: Ninjutsu
Range: Close (0-5m)
Element: Non-elemental
Description:
The user hides their puppet under ground, and when it is positioned under the opponent, it emerges and captures the target inside of it. The puppet used must be able to open up and hold an opponent inside for this to work

C-Rank

Dokukiri Jigoku: Baribari Hyaku Renpatsu :: Poison Mist Hell: Hundred Continuous Hell
Spoiler:

Name: Dokukiri Jigoku: Baribari Hyaku Renpatsu :: Poison Mist Hell: Hundred Continuous Hell
Rank: C
Type: Ninjutsu
Range: Long
Element: Non-elemental
Description:
By using his Puppet Technique, the user spins two puppets around his target. One launching poison gas bombs at the opponent, surrounding them with gas. Then both puppets launch a barrage of needles from their arms at the now blinded victim.

Akahigi Kiki Sankaku :: Red Secret Technique Machinery Triangles
Spoiler:

Name: Akahigi Kiki Sankaku :: Red Secret Technique Machinery Triangles
Rank: C
Type: Ninjutsu
Range: Mid - Long
Element: Non-elemental
Description:
The user detaches the head of his puppet and launches several triangular blades with explosive balls attached to them from the neck and palms of the puppet.

Kugutsu no Jutsu :: Puppet Technique
Spoiler:

Name: Kugutsu no Jutsu :: Puppet Technique
Rank: C
Type: Ninjutsu, Fighting Style
Range: Mid
Element: Non-elemental
Description:
The Puppet Technique is a unique Ninjutsu fighting style; this technique uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Most puppeteers are normally only able to control ten puppets at most (one per finger). This technique has few weaknesses however, the Puppet Technique is a long range style, meaning that the puppeteers are weak against close range fighters. Since most puppeteer use his or her hands to manipulate the puppets, if their hands are disabled, then the technique can be neutralized. And because the puppet's movements are based on the mechanisms that were installed inside, interfering with said mechanisms can greatly stall the puppet entirely. Also, while controlling the puppet, the user is wide open if the opponent bypasses the puppet. For this reason, puppeteers avoid hand to hand battle, relying almost exclusively on their puppets instead. Another weakness is that a puppet's movement is dependent on the will of the user, and as such there will be a time lag between the user's commands and the puppet's response.
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